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Damian Schofield

headshot of Damian Schofield

Professor
Director of Human Computer Interaction

Contact Information

429 Shineman Center
315.312.4628
[email protected]
Damian Schofield's Website

I'm currently employed as the Director of the Human-Computer Interaction Masters level programs in the Computer Science Department at the State University of New York, based in Oswego. 

For the last few years I worked as Associate Professor of Computer Games and Digital Media, in the School of Creative Media at RMIT University in Melbourne, Australia. I also worked for a year as Director of Virtual Simulation undertaking consultancy for Laurentian University in Canada. Previous to this I was a lecturer in the prestigeous Mixed Reality Laboratory in the School of Computer Science and IT at the University of Nottingham in the UK.

I have been involved in developing virtual reconstructions and simulation technology for nearly 20 years. My research is principally concerned with representation and understanding of visual information in a range of commercial, industrial and legal environments. I have also been used as an expert witness in courts all over the world and have worked on many high profile cases.

Research 

I have been involved in research examining the use of digital evidence in courtrooms, particularly virtual reconstructions, for many years. Much of my academic research in the forensic area has concentrated on the investigation of the prejudicial effect of digital evidence, validation and verification procedures, admissibility of digital evidence and the mathematical uncertainty concerned with digital evidence.

This work has covered a wide range of forensic visualization from computational fluid dynamics models to blood spatter patterns at crime scenes, from road traffic accident reconstruction to post-mortem pathology visualization.

A significant amount of my research work is also based around developing virtual reality based training environments. I believe in the virtues of these interactive environments over some of the more traditional teaching and training methods. The interactive applications developed range from chemical plants to crime scenes and from office environments to driving simulators.

Special interests: 

  • forensic reconstruction
  • training/education using virtual simulators
  • human-computer interaction
  • facial reconstruction
  • biometrics
  • user perception of digital media
  • fire juggling

Publications 

  • 2020 - Cai, Z.T., Medonza, O., Ray, K., Van Le, C., Schofield, D. and Tromp, J., Human Factors for an E-Health Training Systems: UX Testing for an XR Anatomy Training App, in Emerging Extended Reality Technologies for Industry 4.0: Early Experiences with Conception, Design, Implementation, Evaluation and Deployment, eds Tromp, J., Le, D. and Van Le, C., Wiley and Sons, New Jersey, pp. 81
  • 2020 - Bartlett, C., LeRoy, N., Schofield, D., Ford, J. and Decker, S., Assessing the Feasibility off using Augmented Reality to Visualize Interventional Radiology Imagery, Proceedings of 11th International conference on Information Visualization Theory and Applications, Valetta, Malta, 27th - 29th February, 2020, Volume 3, pp. 169-176 
  • 2021 - Prinsen, E. and Schofield, D., Video Game Escapism During Quarantine, Computer and Information Science, 14(4), pp. 36-46
  • 2021 - Palluconi, J. and Schofield, D., The Kaiju as Beholder: Finding Empathy in Godzilla, Screen Thought, 5(1)
  • 2021 - Croyle, A., Askarinejad, F., Schofield, D., and Abreu, J., Concurrent Distractions: A Cross-Cultural Study of Media Multitasking Behavior, American Journal of Humanities and Social Sciences Research (AJHSSR), 6(1), 143-154
  • 2021 - Hufnall, D., Johnson, T., Yilderim, C. and Schofield, D., Impact of VR and Desktop Gaming on Electroencephalogram (EEG) Ratings, Proceedings of the 3rd International Conference on Electrical, Communication and Computer Engineering (ICECCE), 12-13 June 2021, Kuala Lumpur, Malaysia
  • 2022 - Wilson, B., Hull, J., and Schofield, D., An Evaluation of the Use of Audio Guidance in Augmented Reality Systems Implemented at Sited of Cultural Heritage, Journal of Multimedia and Its Applications, 14(2), pp. 1-23
  • 2022 - Wypyski, C., Throop, R., and Schofield, D., No Longer Stuck(ist) in Two Dimensions: Evaluating Augmented Reality Art Experiences, Journal of Arts and Humanities, 11(3), 23-35
  • 2022 - Schofield, D., Salt (2023) - Would you Watch an AI-Produced Synthetic Movie? Scren Thought, 6(1)
  • 2023 - Cummins, I. and Schofield, D., Studying the Effects of Being Einstein: An Experiement in Social Virutal Reality, Computer and Information Science, 16(2)