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Damian Schofield

headshot of Damian Schofield

Director of Human Computer Interaction
Professor

Contact Information

429 Shineman Center
315.312.4628
[email protected]
Damian Schofield's Website

I'm currently employed as the Director of the Human-Computer Interaction Masters level programs in the Computer Science Department at the State University of New York, based in Oswego. 

Before joining the faculty at SUNY Oswego, I worked as Associate Professor of Computer Games and Digital Media, in the School of Creative Media at RMIT University in Melbourne, Australia. I also worked for a year as Director of Virtual Simulation undertaking consultancy for Laurentian University in Canada. Previous to this I was a lecturer in the prestigious Mixed Reality Laboratory in the School of Computer Science and IT at the University of Nottingham in the UK.

I have been involved in developing virtual reconstructions and simulation technology for nearly 20 years. My research is principally concerned with representation and understanding of visual information in a range of commercial, industrial and legal environments. I have also been used as an expert witness in courts all over the world and have worked on many high-profile cases.

Research 

I have been involved in research examining the use of digital evidence in courtrooms, particularly virtual reconstructions, for many years. Much of my academic research in the forensic area has concentrated on the investigation of the prejudicial effect of digital evidence, validation and verification procedures, admissibility of digital evidence and the mathematical uncertainty concerned with digital evidence.

This work has covered a wide range of forensic visualization from computational fluid dynamics models to blood spatter patterns at crime scenes, from road traffic accident reconstruction to post-mortem pathology visualization.

A significant amount of my research work is also based around developing virtual reality-based training environments. I believe in the virtues of these interactive environments over some of the more traditional teaching and training methods. The interactive applications developed range from chemical plants to crime scenes and from office environments to driving simulators.

Special interests: 

  • forensic reconstruction
  • training/education using virtual simulators
  • human-computer interaction
  • facial reconstruction
  • biometrics
  • user perception of digital media
  • fire juggling

Publications 

  • Bartlett, C., LeRoy, N., Schofield, D., Ford, J. and Decker, S., Assessing the Feasibility of using Augmented Reality to Visualize Interventional Radiology Imagery, Proceedings of 11th International Conference on Information Visualisation Theory and Applications, Valetta, Malta, 27th - 29th February, 2020, Volume 3, pp 169 – 176, 2020.
  • Palluconi, J. and Schofield, D., The Kaiju as Beholder: Finding Empathy in Godzilla, Screen Thought, 5(1), 2021.
  • Hufnal, D., Johnson, T., Yilderim, C. and Schofield, D., Impact of VR and Desktop Gaming on Electroencephalogram (EEG) Ratings, Proceedings of the 3rd International Conference on Electrical, Communication and Computer Engineering (ICECCE), 12-13 June 2021, Kuala Lumpur, Malaysia, 2021.
  • Croyle, A., Askarinejad, F., Schofield, D., and Abreu, J., Concurrent Distractions: A Cross-Cultural Study of Media Multitasking Behavior, American Journal of Humanities and Social Sciences Research (AJHSSR), 6(1), 143-154, 2021.
  • Wypyski, C., Throop, R., and Schofield, D., No Longer Stuck(ist) in Two Dimensions: Evaluating Augmented Reality Art Experiences, Journal of Arts and Humanities, 11(3), 23-35, 2022.
  • Schofield, D., Salt (2023) - Would you Watch an AI-Produced Synthetic movie? Screen Thought, 6(1), 2022.
  • Cummins, I. and Schofield, D., Studying the Effects of Being Einstein: An Experiment in Social Virtual Reality, Computer and Information Science, 16 (2), 2023.
  • Nejati, B., Manchi, R. T., and Schofield, D., Incorporating Cross-Cultural Design Into The User Interface, International Journal of Multimedia and Its Applications, 16 (5),1-19, 2024.
  • Fialowski, B., and Schofield, D., Considering Color: Applying Psychology to Improve the Use of Color in Digital Interfaces, Art and Design Review, 12 (4), 306-329, 2024.
  • Schofield, D., Lear, P., Hufnal, D., Johnson, T., Colletta, S. and Chapagain, P., Guided by Augmented Reality: The Results of Multiple Experiments Conducted to Enhance the Visitor Experience at a Culturally Historic Site, in Science and Technology: Recent Updates and Future Prospects Vol. 2 (ed Santoso, L. W.), BP International, Kolkata, Chapter 2, 36-63, 2024.
  • Hall, J. and Schofield, D., The Value of Creativity: Human Produced Art vs. AI-Generated Art, Art and Design ReviewInteraction, 13(1), 65-88, 2025.
  • Preikstas, V., and Schofield, D., Exploring Fitts’ Law in Virtual Reality, International Journal of Computer Science and Engineering, 12 (2), 1-18, 2025.
  • Parvari, P., and Schofield, D., Dementia Therapy: The Role of Gamified AI and Digital Art in Supporting Cognitive and Emotional Well-being, Procedia Computer Science, 256(11), 1391-1398, 2025.
  • Sharrin, A., Betancourt, J., Zhang, J., Schofield, D. and Lindstedt, J., The Fabric of Fellowship: Examining Group Dynamics in Final Fantasy Video Games, Computer and Information Science, 18(1), 78-101, 2025.
  • Lelic, D., Tribunella, C., Noto, C., Bhetalam, K.N.H., Schofield, D. Linstedt, J., Final Fantapsychology: An Investigation into Perceived Gender Stereotypes Within the Final Fantasy Game Series, American Journal of Humanities and Social Sciences Research, 9(7), 374-398, 2025.
  • Tromp, J., Schofield, D., Parvari, P. R., Poyade, M., Eaglesham, C., Torres, J. C., Johnson, T., Jürivete, T., Lauer, N., Reyes-Lecuona, A., González-Toledo, D., Cuevas-Rodríguez, M., and Molina-Tanco, L., Designing and Evaluating XR Cultural Heritage Applications Through Human–Computer Interaction Methods: Insights from Ten International Case Studies, Applied Sciences, 15(7973), 1-81, 2025.
  • Raeisian Parvari, P., Schofield, D., Tromp, J., Lê, C.V., Confident Talk: AI and VR-Powered Speech Support for Enhancing Communication in Individuals with ADHD. Advances in Information and Communication. FICC 2025. Lecture Notes in Networks and Systems, (ed Arai, K.) vol 1285. Springer, Cham, 229-240, 2025.